Adrenaline

Adrenaline is a magic attribute that is used to cast spells. More specifically, adrenaline is used to power artifacts in the same way ammo is used for weapons. The adrenaline system is only slightly based on the UT2004 model. Measures have been taken to make adrenaline usage more constant rather than only for the top players.

Fresh spawns will always have 0 adrenaline. All characters start with 100 max adrenaline. You gain adrenaline through various game tasks. There are also abilities that give you other sources of adrenaline which allows you to specialize how you want magic to work for your character.

Artifacts

Artifacts are magical items that can be used to give you a tactical advantage in the match. Artifacts aren't meant to be a total replacement to weapons. Many of the artifacts have strategic uses while others explicitly increase your weapon power.

All players start with 2 default artifacts: Speed and Heal. All other artifacts are aquired through abilities that award them to you. Artifacts are droppable like any other item so you don't always need to buy abilities to get them.

Speed

Adrenaline Cost: 50

Effect Duration: 10 seconds

Speed will give a speed boost to the player for a short time, granting increased movement speed, jump height and air control. This effect will stack with other movement properties. Use this when you have the flag to get out of danger quickly.

Heal

Adrenaline Cost: 50

Effect Duration: 1 second

Heal will instantly award 50 health up to your starting health. Use this as an emergency heal to get back into the action faster.

Boots of Flight

Adrenaline Cost: 50

Effect Duration: 3 seconds

Boots of Flight will put you in a state of levitation, allowing you to fly to areas you can't normally get to as well as mitigating fall speed, allowing you to avoid fall damage.

Teleporter

Adrenaline Cost: 100

Effect Duration: 1 second

Teleporter allows you to immediately teleport to the enemy team's flag base. There is a 1 second charge time before the teleportation occurs so you can't immediately escape combat with it.

Globe of Invulnerability

Adrenaline Cost: 100

Effect Duration: 5 seconds

The Globe of Invulnerability puts you in a state of invincibility for a short time. You can still be affected by momentum so try not to get pushed into lava.

Lighting Rod

Adrenaline Cost: 50

Effect Duration: 1 second

The Lightning Rod creates a small, repulsive explosion around you, pushing all enemies away with intense force and doing a small amount of damage. Use this to keep enemies away from you while holding the flag or just try to knock an enemy off a ledge.

Triple Damage

Adrenaline Cost: 100

Effect Duration: 5 seconds

Triple Damage is an alternative to UDamage which does exactly as the name describes. All damage done is tripled for a short time. This is very effective at taking out fully stacked opponents quickly.

Magic Weapon Maker

Adrenaline Cost: 50

Effect Duration: 1 second

The Magic Weapon Maker will generate a random new magic property for your current weapon. If you aren't satisfied with the one you get you can try again until you do.