Rewards Overview

There are two types of rewards: Attributes and Abilities. Every time you level up, you gain points which can be spent to enhance your character.

Attributes are used to enhance your base resources. You gain 1 attribute point per level. All attributes max out at 100 so you have the options of either maxing a single attribute or creating a hybrid.

Abilities are used to stylize your character. You gain 5 ability point per level. Each ability comes with its own level range and pricing based on their power so you are given many options to create your unique character.

Character Resets

One of the quality of life changes in the new mod is the option to reset your character at no cost to your progression. Players can choose to use a Reset Token to restore all of their Attribute and Ability points.

Players can hold up to a max of 3 Reset Tokens. New players will start with the full amount so they can quickly change builds if they aren't satisfied with what they purchased. Reset Tokens are generated once a day, every day so long as you log in that day.

Attribute List

Recklessness: increases the rate of firing for all weapons by 1% per point.

Vitality: increases your max health by 1 per point. Your super max health is also increased by 1 per point.

Endurance: increases your max armor capacity by 4 per point.

Energy: increases your max adrenaline capacity by 4 per point.

Ability List

Adrenal Drip

Max Rank: 5

Cost (1): 25

Cost (2): 25

Cost (3): 25

Cost (4): 25

Cost (5): 25

Slowly drips adrenaline into your system. You gain five adrenaline per level every five seconds up to half of your adrenaline capacity.

Adrenal Rage

Max Rank: 5

Cost (1): 25

Cost (2): 25

Cost (3): 25

Cost (4): 25

Cost (5): 25

Taking damage will fill you with rage. 5% of the damage you receive per level will be turned into adrenaline up to your full adrenaline capacity.

Adrenal Surge

Max Rank: 4

Cost (1): 15

Cost (2): 15

Cost (3): 15

Get the adrenaline rush you've been craving. You gain an additional 100% adrenaline per level from kills and pickups.

Air Master

Max Rank: 4

Cost (1): 15

Cost (2): 15

Cost (3): 15

Cost (4): 15

Your versatility in the air increases. You gain an additional 25% air control per level.

Awareness

Max Rank: 2

Cost (1): 50

Cost (2): 25

Heighten your combat awareness. Damaging enemies will display a health bar over their heads for 5 seconds. Level 2 will also display a shield bar and increase the display time by 5 seconds.

Cautiousness

Max Rank: 5

Cost (1): 10

Cost (2): 10

Cost (3): 10

Cost (4): 10

Cost (5): 10

Your sloppiness with the Rocket Launcher may now be a virtue. Self damage is reduced by 10% per level. This does not apply to falling or drowning damage.

Denial

Max Rank: 2

Cost (1): 20

Cost (2): 40

You ignore the rules of death. At level one you no longer drop any items when dying. At level two will respawn with any items you died with (NOT IMPLEMENTED YET).

Iron Legs

Max Rank: 5

Cost (1): 15

Cost (2): 15

Cost (3): 15

Cost (4): 15

Your legs become more durable. Increases the speed you can fall without taking falling damage by 10% per level.

Loaded Artifacts

Max Rank: 3

Cost (1): 75

Cost (2): 50

Cost (3): 25

Change things up with a magic character. Level one grants the Boots of Flight, Teleporter and Lightning Rod. Level two grants the Globe of Invulnerability and the Triple Damage. Level three will grant you the Magic Weapon Maker.

Loaded Weapons

Max Rank: 3

Cost (1): 50

Cost (2): 25

Cost (3): 25

Come prepared to battle with a weapon loadout. Level one grants the standard weapon arsenal when spawning. Level two grants some special weapons (NOT YET IMPLEMENTED). Level three will force all weapons to spawn with a magic modifier (NOT YET IMPLEMENTED).

Metabolic Shield

Max Rank: 5

Cost (1): 25

Cost (2): 25

Cost (3): 25

Cost (4): 25

Cost (5): 25

Damaging enemies now powers your shields. 5% per level of the damage you do is granted to you shield.

Mini Ultima

Max Rank: 2

Cost (1): 20

Cost (2): 10

A lightweight version of Ultima. You will drop an atomic bomb at your location of death which will charge for briefly before damaging all enemies in range. Level two will cause the explosion to occur sooner. You must make at least one kill in that lifetime to drop an Ultima.

Power Jump

Max Rank: 4

Cost (1): 15

Cost (2): 15

Cost (3): 15

Cost (4): 15

No longer will you need to restrain yourself to the ground. You gain 15% additional jump height per level.

Quickfoot

Max Rank: 5

Cost (1): 20

Cost (2): 20

Cost (3): 20

Cost (4): 20

Cost (5): 20

Escape your enemies with ease. You gain 5% additional movement speed per level in all environments.

Regeneration

Max Rank: 5

Cost (1): 25

Cost (2): 25

Cost (3): 25

Cost (4): 25

Cost (5): 25

Tired of disengaging fights to recover health? With this you will gain five health per level every five seconds up to your starting health.

Retaliation

Max Rank: 5

Cost (1): 15

Cost (2): 15

Cost (3): 15

Cost (4): 15

Cost (5): 15

Taking damage isn't always a bad thing. 100% of the damage you receive is used to fuel a Retaliation buff. When you perform damage to an enemy you will unleash the stored damage up to a max of 100% of the damage done. Each level increases the max buff capacity by 50.

Resupply

Max Rank: 4

Cost (1): 15

Cost (2): 15

Cost (3): 15

Cost (4): 15

Ammo pickups are a thing of the past. All your weapons will generate 1% of their max ammo per level every second.

Shield Generation

Max Rank: 5

Cost (1): 25

Cost (2): 25

Cost (3): 25

Cost (4): 25

Cost (5): 25

You no longer rely on shield pickups to power your defenses. You gain five armor per level every five seconds up to half of your shield capacity.

Shields Up

Max Rank: 4

Cost (1): 15

Cost (2): 15

Cost (3): 15

Controlling armor pickups has never been more rewarding. You gain an additional 100% armor per level from armor pickups.

Smart Healing

Max Rank: 4

Cost (1): 15

Cost (2): 15

Cost (3): 15

Controlling health pickups is now more rewarding. You gain an additional 100% health per level from health pickups.

Speed Switcher

Max Rank: 2

Cost (1): 10

Cost (2): 10

Don't waste vital seconds on changing weapons any longer. Weapon switch time is reduced by 50% per level.

Thruster

Max Rank: 4

Cost (1): 15

Cost (2): 15

Cost (3): 15

Cost (4): 15

You become an unstoppable force. Your Impact Hammer damage is increased by 25% for each level.

Thumper

Max Rank: 4

Cost (1): 10

Cost (2): 10

Cost (3): 10

Cost (4): 10

Who needs Jump Boots? Your Impact Hammer jumps will gain 25% more momentum for each level.

Ultima

Max Rank: 2

Cost (1): 40

Cost (2): 20

Use your death to lock down an area. You will drop an atomic bomb at your location of death which will charge for a few seconds before killing all enemies in sight. Level two will cause the explosion to occur sooner. You must make at least one kill in that lifetime to drop an Ultima.

Vampirism

Max Rank: 5

Cost (1): 25

Cost (2): 25

Cost (3): 25

Cost (4): 25

Cost (5): 25

Keep yourself in combat by leeching your enemies' health. 5% per level of the damage you do is returned to you as health.