Originally posted on December 05, 2014.

After some back and forth with replication and performance issues, Ultima is now working they way I like it. The effect is still very WIP but at least at a satisfactory level considering how early Unreal Tournament still is. I've decided to let the explosion do self damage and pass momentum to teammates which is a deviation from the original but I think makes more sense. It can always be changed to do no self damage later.

Here is a video of the explosion.